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A minimal touch interface controls a party in a turn-based adventure set in a procedurally generated open world filled with monsters and treasure.
Play in your browser at https://www.mysterious-castle.com
- Control up to 4 characters as they explore and engage in tactical turn based combat with enemy parties of monsters in a labyrinthine open world.
- Use combat techniques, spells, bows, wands, staffs, potions, sneak-attacks, and more to dispatch monsters
- Pick locks, find hidden keys, and open secret doors as you make your way to the bottom of the network of dungeons that dot the forest.
- Unique, procedurally generated open world with varied monsters and items makes for endless playability.
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Mysterious Castle van Jeremy Jurksztowicz is een app voor iPhone, iPad en iPod touch met iOS versie 13.0 of hoger, geschikt bevonden voor gebruikers met leeftijden vanaf 9 jaar.
Informatie voor Mysterious Castleis het laatst vergeleken op 6 Jul om 02:25.
Informatie
- Releasedatum:22 Sep 2011
- Bijgewerkt:22 Jun 2026
- Versie:1.76.0
- Compatibiliteit:Vereist iOS 13.0 of nieuwer. Compatibel met iPhone, iPad en iPod touch.
- Grootte:208 MB
- Leeftijd:9+ jaar
- Categorie:
Soms/Mild animatiegeweld of fictief geweld.
Nieuw in versie 1.76.0
ADDITIONS:
* Added 'unconscious' state! Now when your party member is brought below 0 hitpoints, they fall unconscious instead of dying. While unconscious they start to 'bleed' losing 1d3 hitpoints every round until they get to -20, at which point they permanently die. You can 'stabilize' fallen allies to prevent the bleeding death. This opens up combat in a fun way, you can now steal victory from the jaws of defeat!
* Added a new death screen that presents you with a clear choice to reload or permanently lose your character.
* Drain spell now drains ALL temporary hitpoints from all creatures in it's area of effect and redistributes them to allies.
* Added an underground lake populated with a unique enemy, and a map to mark it's location on your world map.
* You can now recruit Alucard to your party when you have fewer than 4 members, but how...?
* Added some unique angels.
* Added 'fast bolt' effect, which lets you cast bolt spells as a move action.
* Added 'fast snipe' and 'fast rapid shots' effects, which allow you to shoot those attacks as partial actions.
* Added 'fast drink' effect, which allows you to drink potions as a free action.
* Shields now give bonuses to one or more of 'damage resist', 'energy resist', 'block', or 'riposte'.
* Of course added a bunch of new magic items.
USABILITY:
* Support for many more Android screen resolutions, including tablets!
* Map markers now scale when you pinch zoom the map, so you can see them much more clearly.
* Added map markers for entrances to underground caves.
* Corpses carrying magical armor or weapons will now be outlined in green.
REBALANCE:
* Limited hell dungeon to two floors.
* Changed recipe for `shield` spell to blue and green.
* Very slightly increased resistance of angels and demons.
* Dark angels no longer summon undead.
* You can no longer 'charge' when you are 'stuck'.
* Made 'unstick yourself' a move action, instead of partial.
* Acid now destroys webs.
* Slightly increased the power of 'bolt' spell.
* Slightly increased the power of 'acid' spell.
* Slightly decreased the amount of mushrooms you find in dungeons.
* When fire destroys a web characters are automatically 'unstuck'.
* Blessing increase max hp by 5 intead of 4.
* Reduced number of `shield` and `web` spells NPC can cast.
BUGFIXES:
* Removed 'reincarnate' function, it was buggy. Might add it again after fixing it up.
* Fixed a bug where the first round of combat some actions would not animate, i.e. a spell effect or enemy would just appear suddenly.
* Fixed a bug where giving items to a party member from a bag could duplicate the item.
* Fixed a bug where some stairs would not appear on the map/minimap.
* Fixed a bug where changing the sprite of some characters (lynx, demon, wolf) could cause the game to crash.
* Fixed a bug where the X would draw in the wrong place when moving items to a full equipped bag.
* Fixed a bug where unequipping with a full inventory could lose an item.
* Fixed a bug where you could walk through a door after closing it.
* Fixed a bug where magical swords would always appear as short-swords.
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