Pocket Rogues: Ultimate
Alexej Leonydov
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POCKET ROGUES combines the classic flavor of old-school Action-RPGs with the dynamic challenges of the Roguelike genre. Fight through hordes of monsters, explore unique and procedurally generated locations, upgrade your guild fortress, and develop increasingly powerful heroes to uncover the secrets hidden in mysterious dungeons.
=== FEATURES: ===
• REAL-TIME ACTION!
Move, dodge, avoid traps, outmaneuver enemies, and attack from strategic positions. Enjoy an advanced combat system that emphasizes character control and player skill.
• DIVERSE HERO CLASSES:
Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression trees.
• EVERY DUNGEON IS UNIQUE!
From locations and monsters to loot and encounters, everything is procedurally generated. No two runs will ever be the same!
• DISCOVER UNIQUE LOCATIONS:
Each location has its own visual style, distinctive enemies, traps, and interactive objects. Once unlocked, you can travel freely between them.
• BUILD YOUR GUILD FORTRESS:
Construct and upgrade buildings to unlock new hero classes, enhance existing ones, and access powerful abilities and tools.
• REGULAR UPDATES:
Pocket Rogues is actively supported and continuously improved in collaboration with its dedicated player community.
Pocket Rogues offers countless dungeons, each filled with unique loot and monsters. A variety of hero classes and specializations let you approach boss battles in different ways, with each encounter testing your skills anew. Combine this with traditional RPG elements like character progression and exploration, and you’ll never get bored!
“For centuries, a dark dungeon has lured hapless adventurers with its secrets and treasures. None who enter ever return, as legend tells of a true Evil waiting in the depths. But the allure of fame, fortune, and glory is irresistible to many. Will you take the risk and join them?”
=== ULTIMATE VERSION FEATURES: ===
• 50% MORE GEMS!
Earn 50% more gems from monsters, bosses, and quests. Gems can also be purchased with gold.
• SAVE YOUR GAME ANYTIME!
Save your progress in any normal dungeon and enjoy auto-save when minimizing the game.
• PREMIUM HERO CLASSES:
Unlock classes like Berserk, Necromancer, and all future premium classes using gold.
• START FROM ANY DEPTH:
Begin your descent into dungeons from a specific depth.
• FREE DUNGEONS:
All normal dungeons are completely free to access.
> Discord (Eng): https://discord.gg/nkmyx6JyYZ
For any questions, contact the developer directly: ethergaminginc@gmail.com
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Pocket Rogues: Ultimate van Alexej Leonydov is een app voor iPhone, iPad en iPod touch met iOS versie 13.0 of hoger, geschikt bevonden voor gebruikers met leeftijden vanaf 12 jaar.
Informatie voor Pocket Rogues: Ultimateis het laatst vergeleken op 25 Aug om 21:04.
Informatie
- Releasedatum:30 Nov 2017
- Bijgewerkt:21 Aug 2025
- Versie:1.38 Hotfix
- Compatibiliteit:Vereist iOS 13.0 of nieuwer. Compatibel met iPhone, iPad en iPod touch.
- Grootte:270 MB
- Leeftijd:12+ jaar
- Beoordeling:4.2 van 5
- Features:Game Center
- Categorie:
Nieuw in versie 1.38 Hotfix
[GAMEPLAY]
- A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5)
- A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures
- New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time
- New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled
- You can now set behavior for all summoned creatures, just like for pets and mercenaries
- Added the option to set behavior for all companions in the party at once
- Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline)
[GENERATION]
- A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain)
- A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears)
[BALANCE]
- Significantly increased the bonus to max HP and damage for high-level monsters
- Significantly increased HP and damage values for all creatures summoned by the Necromancer
- The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons)
- Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%)
- Chest quality in the main bosses’ arenas now depends on their level
- Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less
- Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor
- If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger
- The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it)
- The monsters’ "Poison Attack" ability now scales with their level
- Bleed damage now ignores a creature’s defense and a raised shield
- Time between enemy waves spawning at defiled altars has been reduced to the minimum
- Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often
- Ranged combatants will more actively try to flank the opponent rather than only retreat
- After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp
[ENVIRONMENT]
- In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used
- Updated the appearance of some older environment objects that had overly low resolution
- Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings)
- Added a music theme for the battle with the Warlock
- Added new sounds for many destructible objects that previously had none
Prijsgeschiedenis
Recensie
Don’t buy
MeerSo i like this game, decided to pay for it, now i get a new app and have to start over.
Maybe you guys can fix it so i don’t have to start over?3door 077****21/01/2024
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